Interaction Design

Course Code:

Ν1-7110

Semester:

7nth Semester (Graphic Arts Technology pathway)

Specialization Category:

ΜΕΥ

Course Hours:

4

ECTS:

6


SYLLABUS

This course will introduce systematic approaches to the design and analysis of ser interfaces.

Theoretical Part The Course covers the fundamental principles of human computer interaction and User Centred Design and introduces fundamental methods and principles for designing, implementing, and evaluating user interfaces. Topics include: Attention and memory constrains, focusing attention, cognitive perspectives, mental models, human conceptual model, visual perception, graphical representation at the interface. User task analysis, content management, time table, budget, flowchart, scenarios and storyboards. Further more the course analyse topics such as: Graphic Design Principles for screens, visual Variables, contrast proportions visual Structure, grid‐based design. Semiotics, image and representation, color, text readability and legibility. In addition, prototyping techniques (Lo‐fidelity, Hi‐fidelity, prototyping) with software prototyping tools. Usability inspection methods, evaluation, heuristic evaluation, cognitive walkthroughs. Social and Cultural aspects.

Laboratorial Part

The educational purpose of the laboratory includes: Prototyping, Interactive Applications Development with an emphasis in interface and user centre design in the form of tablet applications, mobile applications, web pages for informational and educational purposes, with the use of photoshop, illustrator,  fireworks, director, premier, flash, invision , axure and other software.  Classes will involve step‐by‐step tutorials and individual group work

ATTACHED BIBLIOGRAPHY

Greek sources

  1. Gatsou, C. (2018) “Διαδραστικός Σχεδιασμός” Lecture notes
  2. Rogers, Y., Sharp, H., & Preece, J. (2013). Σχεδίαση Διαδραστικότητας: Επεκτείνοντας την Αλληλεπίδραση Ανθρώπου-Υπολογιστή (3η έκδοση). Αθήνα: Γκιούρδας.
  3. Norman, D.A. (2010). Σχεδιασμός των Αντικειμένων της Καθημερινότητας. Αθήνα: Κλειδάριθμος.

International Sources

  1. Preece, J. , Rogers, Y. , & Sharp, S. (2015). Interaction design: Beyond human-computer interaction. New York: John Wiley
  2. Norman, D. (2005) Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, New York.
  3. Nielsen, J., and Norman, D. (2014) The Definition of User Experience, www.nngroup.com/
  4. articles/definition-user-experience
  5. Safer, D. (2013). Microinteractions. Sebastopol, CA: O’Reilly.
  6. Safer, D. (2010).Designing for Interaction: Creating smart applications and clever devices (2nd edition). Berkeley, CA: New Riders.
  7. Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3: The Essentials of Interaction Design. Indianapolis, IN: Wiley.
  8. Lowgren, J., & Stolterman, E. (2004). Thoughtful Interaction Design: A Design Perspective on Information Technology. Massachusetts: Massachusetts Institute of Technology.
  9. Bagnara, S., & Gillian Crampton Smith, G.C. (2006). Theories and Practice in Interaction Design. London: CRC Press.
  10. Weinschenk, S. (2011). 100 Things Every Designer Needs to Know About People. Berkeley, CA: New Riders. 7.
  11. Amato, A., Di Lecce, V., & Piuri, V. (2013). Semantic Analysis and Understanding of Human Behavior in Video Streaming. London: Springer. 8. Saariluoma,
  12. Cooper, A. (1999) The Inmates are Running the Asylum. SAMS, Indianapolis.

http://interactions.acm.org/

MODULE CONTENT